COURSE DESCRIPTIONS: GAME - Game Technology and Simulation
GAME 1304. LEVEL DESIGN AND ENVIRONMENTS ( 2-4-3) 10.0304
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. Suggested prerequisite: ITSE 1402.
GAME 1406. DESIGN AND CREATION OF EDUCATIONAL GAMES (3-3-4) 10.0304
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators and examination of the trends and taboos that motivate game design. Suggested prerequisite: ITSE 1402.
GAME 1494. SPECIAL TOPICS IN ANIMATION, INTERACTIVE TECHNOLOGY, VIDEO GRAPHICS AND SPECIAL EFFECTS (3-3-4) 10.0304
Topics address recently identified current events, skills, knowledge and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency. Suggested prerequisite: ITSE 1402.
GAME 2341. GAME SCRIPTING (2-4-3) 10.0304
Scripting languages with emphasis on game concepts and simulations. Prerequisite: ITSE 1402.
GAME 2402. MATHEMATICAL APPLICATIONS FOR GAME DEVELOPMENT (3-3-4) 10.0304
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics and Newtonian principles in games and simulations. Also covers code optimization. Suggested prerequisite: ITSE 1402, MATH 1314.
GAME 2459. GAME AND SIMULATION GROUP PROJECT (CAPSTONE) (3-3-4) 10.0304
Creation of a game and/or simulaton project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons and lattices. Suggested prerequisite: ITSE 1402.