| Audio
Engineering I
(Fall and Summer)
An intensive look at aspects related to the capture of
acoustic sound, the transduction of that sound to electric signal, and
passage through various signal paths. Topics covered include: Acoustic
Sound Properties, Microphones, Cables, Jacks and Plugs, Mixers, EQ, Signal
Flow and Gain Staging, Insert and Bus routings and standard usage. Audio
Engineering aural training is also begun at this level. See
the introductory AEI video.
Prerequisite:
None
Very demanding class
No music reading required
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MIDI
I
(Fall and Spring)
In this course, sound starts 'inside the box' and is brought
outward to the listener. Topics include: Principles of electronic oriented
sound, Electronic music history, MIDI basics, Terms and gear, Synthesizer
programming, Sequencing and more.
Required
one-hour lab
Prerequisites:
Simple knowledge of musical keyboard (piano), chords, melody, rhythms,
etc
Basic
music reading required |
Audio
Engineering II
(Spring)
With the basics of audio, electronic signals and DAW operation
covered in AE I and MIDI I, this curiculum handles most all elements of
studio recording in a hands on, creative way. Topics include decibels
and digital audio,alignment levels, bus routings, compression, equalization
and filter usage, reverb and delays, advanced aural training and more.
Required
two-hour lab
Prerequisite:
Audio Engineering 1 (MIDI highly recomended!)
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Live
Sound
(Fall)
A very demanding course of both hands on skills and detailed
theory behind the design, set up, and implimentation of a sound reinforcment
system. A look at local venues and live sound issues and solutions as
handled by the pros.
Required
two-hour lab
Prerequisite: Audio Engineering I (AE II and MIDI highly recomended!)
Very demanding class
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Audio
Engineering III - Capstone Course
(Spring)
This being the final course in the program, students prepare
mixes and projects for a porfolio displaying their audio engineering skills.
While students work in teams on various sized projects, they are quizzed
on 'common knowledge' information that is drawn from all AE I, AE II,
MIDI I, and Live Sound. Students that have completed Audio for Video at
this time may also shoot and edit a music video for a related mixing project.
Required
three-hour lab
Prerequisite:
Audio Engineering I, Audio Engineering II, Live Sound, MIDI I
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Audio
for Video
(Spring)
A creative overview of concepts related to the combination
of sound and picture in a non-linear environment. Topics and assignments
include; Creation of sound and foley effects, scoring for preexisting
video, video editing for effect, broadcast limitations, time code issues,
music spotting and decision making.
Required
one-hour lab
Prerequisite: Audio Engineering I and MIDI I
Click
for the 2008 'Drum Video' project (Quicktime 7)
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Legal
Aspects of the Entertainment Industry
(Fall)
You've heard the horrors; time to find out the truth.
How does the system work and how can the legal issues surrounding the
entertainment industry work for and against you. Topics
include copyright, mechanical licencing, sampling laws, rights clearinghouses,
performing rights organizations, and much more.
Prerequisite:
None
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